I spent a portion of the weekend nursing a killer migraine, which I strongly recommend be avoided if possible...but whenever I didn't feel like my head might implode, I spent some of the time playing Beyond: Two Souls. So, I'll briefly describe what was one the of most bizarre, yet intriguing gaming experiences I've had thus far.
Beyond: Two Souls came out last year and is brought to us by QuanticDream, a French video game developer. Several years ago, QuanticDream brought us Heavy Rain, a game that is often heralded as a gamer's "must play."
It is undoubtedly the gameplay mechanisms that set these two apart from the just about every other game that I've spent a good amount of time on. Unlike a typical FPS, RPG, or RTS game, both of these games are "interactive drama action-adventure video games." (Thank you google!) Meaning that these games are actually more like movies or books, I always tell people that it's a lot like those old "Choose Your Own Adventure Books." Remember those?
These books were the best! |
The game stars Ellen Page as the main character, Jodie Holmes. I know that she isn't everyone's cup of tea, but I, personally, really like Ellen Page. Big fan of her movies Juno and Hard Candy. Also in the game is Willem Defoe as Nathan...I honestly don't what his character's last name is. Just like on the big screen, these two do a wonderful job of bringing these characters to life. Having them in the game makes it all that much more movie-like.
The game goes through some of the more significant/traumatic memories of Jodie. The load screen, visible between chapters of the game and when loading from the main menu, is a timeline of events with new events appearing with each chapter completion. The game does not go through the chapters in chronological order, but the gameplay goes quite smoothly despite bouncing back an forth between portions of Jodie's timeline. Shortly after being introduced to the main character, you learn that she's not an ordinary girl. Jodie has an imaginary friend named Aiden who seems to be an ever-present source of chaos in her life. (I spent the first hour or so of the game thinking she was calling it Ivan lol)
In the beginning, the game is intentionally vague about Aiden. We don't know what he is or how he came to be in Jodie's life, but it is certainly clear that he does exist (not a figment of Jodie's imagination) and that he creeps the bajeezus out of most people. Several chapters cover portions of Jodie's childhood and give us some insight to what Aiden is and how that effects Jodie's daily life. It is also during these chapters that we meet Nathan, a doctor of some sort that appears to specialize in paranormal activity. Nathan takes Jodie under his wing and continues the two seem to develop a father/daughter sort of relationship. In one of Jodie's first interactions with Nathan, he asks her if she would draw a picture of Aiden so that he can see what he looks like.
Aww, isn't it an adorable little ball of terror... |
So, the ability to make decisions for your character is one of my favorite features of this game. I first thought that I could only make game-altering choice as Jodie, but as the game progressed, I realized that I was making choices as Aiden as well...though those were more poltergeist-like and were either horribly boring or terrifying.
A good portion of Jodie's choices involve the way you interact with the other NPCs around you. As you can see in the picture that I posted of a hobo-chic Jodie, you can choose to be honest, shady, a flat-out liar, or just plain rude. The way you talk to the people around you can have a profound effect on the game and whether or not those around you are willing to help you if needed, distrust you, or decide that you look like a perfect mugging victim.
Most of the decision junctures in the game are rather benign, and occasionally you'll run into situations that seem a little more substantial like choosing who to rescue first and if you should dazzle people around you with your mystical Aiden entity.
And then this happened:
Wait...What?!? |
/shudder |
Another key plot point in the game that caught me waaaay off guard was when Jodie had to help deliver a baby. Thankfully the game designers spared us almost all of the mentally scarring visuals that come along with an unplanned baby delivery...almost. I mean, I know that for it to be 'realistic' the baby must be born with the cord still intact (Jodie actually has to cut said cord) but c'mon.
I don't want to spoil the game for anyone that might want to play it (highly recommended, by the way), but here's one more picture that I thought was share-worthy.
At least Aiden has nice hand writing...wait, do entities have hands? |
I have no idea what all the little trophies are for...I used a Google search to find this screenshot. This scene is definitely a contender for the creepiest Aiden/Jodie interaction.
I'm just about 3/4 finished with my first play through, can't wait to get to the end and finally learn what/who Aiden is and why he's attached to Jodie. Do you know how hard it is to search for game screenshots and not accidentally ruin the ending?!? Way too hard.
Alright, y'all enjoy your Monday...if you need me I'll be gaming!
No comments:
Post a Comment